It’s pretty to look at as some of the cities look especially gorgeous at night, but the gameplay implications of this mechanic are limited. On its own, the new day and night cycle doesn’t add all that much. Plus this wonderful world is supported by equally stunning visuals which pick up right where the first game left off. If you can think of a community, there’s probably some equivalent in Solistia. ![]() From the beastling tribes of Toto’haha to the ore mining town of Orerush to the metropolis that is New Delsta. There are now two separate continents that offer all types of cultures and landscapes for you to experience. The world of Solistia is a joy to explore, offering greater diversity than its predecessor, Orsterra. Although it’s still possible to deal some ludicrous damage even as early as the mid-game if you know your stuff. ![]() Many jobs have been rebalanced and expanded to create a fairer and less game-breaking meta. Outside of Latent Powers, most combat-related changes in Octopath Traveler 2 revolve around gameplay balance. The addition of Latent Powers helps each character feel more distinct from one another. Some of them are big attacks, others offer incredible debuffs and a few even temporarily change the rules of battle. These are a series of unique powers that each character can use once their latent power gauge fills up. The one significant change is the introduction of Latent Powers. This isn’t necessarily a bad thing, as the first game had some of the best turn-based mechanics in the industry, but it is something to be aware of. Octopath Traveler 2 doesn’t make many changes to the combat, choosing to stick to the same template. If you didn’t enjoy the combat in Octopath Traveler and it was a deal-breaker, I’d avoid its sequel. Square Enix has no plans of discarding this franchise’s identity with its main focus still being to deliver eight high-quality individual storylines. While party members do interact more often than the original, these interactions fall short when compared to other character-centric JRPGs. To be clear, Octopath Traveler 2 is still no Persona or The Legend of Heroes. We’re only talking simple phrases like “Nice one, Osvald,” and “Excellent work, Hikari,” but it makes a bigger difference than you might expect. Plus party members will call out to each other during battle. For one, you can no longer miss out on the travel banter between party members as they can all be replayed in the journal. There are also some smaller changes that help make your party feel alive. This is a real shame, as these Crossed Paths storylines produce some of the best moments. Unfortunately, there are only four to play through. These are fun additions that help flesh out each character’s personality. The big addition is the new Crossed Paths storylines which see party members working together on a mutual goal. The sequel makes an attempt at fixing this by greatly increasing how often the party interacts. ![]() The narrative felt disconnected, as though each party member existed in a separate timeline despite sharing the same world. Despite the eight party members working together, they wouldn’t speak to one another or interact much at all. The most criticized aspect of Octopath Traveler was how its party members hardly acknowledged each other. Square Enix has listened carefully to feedback on the first game and implemented some key changes that help address its biggest flaws. While Octopath Traveler 2 does keep the same core design as the original this is by no means just a serviceable sequel.
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